Chapter 123 Spell Synergy and Spell Characteristics
Chapter 123 Spell Synergy and Spell Characteristics
Both of these spells are offensive spells.
As for Loon, the offensive spells he has mastered already include Slash and Thunderclap.
The purpose of offensive spells is to kill enemies—how to kill enemies is not important.
Therefore, in the minds of many wizards, having one or two offensive spells is enough!
Loen himself thought so too.
After he learned the Thunderclap and Slash techniques, although he still had the Acid Splash and Missile techniques in his hands, he never devoted any of his energy to these two techniques again.
He would rather focus his energy on the auxiliary or functional spells he had just learned, so that he could become more familiar with them.
But now, Loen's thoughts have suddenly changed.
For him, how he kills a person makes no difference—but for his enemies, does it matter how they die?
some.
Of course there is!
Loon still remembers the scene of the wizard Lescent wailing and begging Loon and his companions to let him die "like a wizard".
"Furthermore, Thunderclap can create a unique 'synergy' effect with 'Hidden in the Clouds'."
"What about acid splash and missile attacks?"
"Could they also have some hidden effects that I haven't discovered yet?"
Loon cast a deciphering spell, displaying the spell models of acid splash and missiles before his eyes.
Both of these spells have only eighteen nodes on their spell models, and their spell models are static rather than dynamic, making them relatively simple among spells.
For Loon, who had been working on dynamic spell models for some time, these two spells were even more 'simple'.
In just one afternoon, Loon had already completed the construction of the spell models for Acid Splash and Missile.
Although he was still relatively unfamiliar with guiding these two spell models and could not use them as freely as with slashing or thunderbolt spells, it was enough for Loon to grasp the mysteries of these two offensive spells.
Acid Splash, as the name suggests, requires an acidic liquid as the casting material—at the level of soul and matter, this spell is more inclined towards the level of matter, possessing an extremely strong corrosive ability towards matter.
When casting a spell, the more mental energy used and the more mystical connections are made, the wider the area of the acid "splashing" will be, and the stronger the "corrosiveness" of the acid will be.
When Luo Ang cast his spell, he deliberately used only the minimum amount of mental energy and activated the minimum amount of mystery.
However, the acid splashed out by the spell still corroded a piece of iron completely—it was a casting material that Loon had specially processed for using the 'slashing' spell.
"Is it focusing on objects rather than people?" Luo Ang frowned for a moment, then thought of one use for this 'acid splash'.
The wizards of the central kingdoms seemed to be 'wealthier' than those of the sea, and they also had more 'trinkets' than the sea wizards.
"What if, when casting the acid splash, the target wasn't the wizard, but something in their hands?"
Luo Ang raised his eyes slightly.
"If they have staffs, aim for their staffs..."
"Find an opportunity to test the corrosive effect of this acid splash on those 'wizard gear'."
"If the degree of corruption is high enough, it will also be a unique deterrent to the wizards of the central kingdoms."
"I don't believe that if a wizard doesn't get much loot after a battle, but his hard-earned 'wizard equipment' is destroyed... he'll still come to fight next time."
Luo Ang thought about it, and then began to test the missile technique.
The "lower limit" of this spell is also quite high—the minimum consumption for casting this missile spell is about 0.5 units of mental energy.
Only one missile can be launched at this level—it has extremely strong penetrating power and will explode after penetrating the target's body.
"This missile technique is quite interesting." Luo Ang pondered for a moment, then his gaze suddenly shifted.
Then, he counted on his fingers again and somewhat laboriously cast a missile spell.
—The target is a fish swimming in the water.
The direction in which the spell was cast was not the same as the direction in which the fish was located.
But after the spell was cast, the bullet-sized missile that shot out from in front of Loon made a sharp turn, then plunged into the water, caught up with the fish, and blasted it into pieces.
track!
This missile technique actually has the effect of tracking the target!
This is a complete upheaval for the system of magical knowledge that Loen currently understands!
Before this, Loon's understanding of magic was that magic required guidance—guidance not only during the casting process, but also after the magic was released.
—The movement of a spell from the point of casting to the target point is not a leap through the void, but rather follows a 'path'.
At the same time, your enemies will also avoid you.
Therefore, you need to guide your spells to "track" the enemy, and even anticipate the enemy's dodge time when casting spells.
This ensures that one's spells can hit the enemy.
For example, back at Ironfell, the Crimson Wizard's slashing spell, delivered with a hint of 'contempt,' was simply cast as a straight line, and Viscount Ironsword easily dodged it...
For wizards, learning spells is one skill, but ensuring that their spells hit their enemies is another.
This is why, among all the offensive spells that wizards can learn, lightning spells are arguably the most popular – because lightning spells are fast!
Even if the enemy knows you are casting a spell, their reaction time will hardly be able to outpace the speed of lightning.
Missile spells, on the other hand, inherently possess the ability to track and lock onto targets, requiring no guidance from a wizard to follow them...
It's easy to imagine how special this spell is.
"I wonder what level the tracking ability of the missile technique is at," Luo Ang pondered.
To dodge enemy spells, you can either use your own reflexes to judge the trajectory of the spell and then dodge it, or use a suitable environment to weaken the power of the enemy's spell... or you can cast spells that can prevent the enemy from locking onto you.
For example, the spell "Deflect Lock" in the Deflect Staff can interfere with locks from wizards and spells.
For example, after Loon casts "Hidden in the Clouds," he can also avoid being targeted by wizards and spells.
Naturally, there must be a relationship of mutual restraint between this "locking" and "anti-locking".
Whether it's locking or de-locking, each must have its own 'strength' or 'priority'.
What Luo Ang is curious about now is just how high the priority of the missile technique's tracking and locking ability is—what level of interference is needed to exempt the missile technique from tracking and locking.
"I wonder how other wizards test the properties of spells."
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