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Because computers don't fall for this trick at all; they can instantly find the artifact just by looking up an obelisk.
But as everyone knows, Heroes of Might and Magic players are mostly playing single-player games, so who the hell is playing against other people?
Therefore, the art of disguise frequently ranks among the top ten worst spells.
However, that's in the game. If it were possible to do that in real life, that would be a different story, especially since this is a disguise targeting a legion-level unit.
Sometimes this tactic can be quite effective for launching surprise attacks or confusing the enemy.
Not bad, not bad, this magic is very powerful, but unfortunately I don't have the support of air magic right now, so I can only use the lowest level effect, but it should be enough to scare people.
Rhode looked at the third spell, called Blindness. This spell was excellent, and it was quite powerful whether playing against players or against the computer.
Moreover, in one certain level, the computer really likes to use this trick to bully the player. When I first played the campaign, Rhodes was bullied terribly.
The effect of blindness is extremely powerful; it can render a target immobile, only regaining consciousness when attacked, thus greatly limiting their ability to react.
Without the aid of fire magic, consume 10 mana to blind the selected enemy unit for the duration of the target's turn.
It recovers after being attacked, but only deals 50% damage. This is equivalent to restricting the opponent and applying a weakness effect to them. Reducing the target's damage by 50% is quite considerable.
Basic fire magic reduces mana cost by two points, consuming only eight. Intermediate fire magic, after being attacked and recovering, only deals 25% of the original damage.
Advanced fire magic; once healed after being attacked, he will not retaliate.
I wonder what kind of effect this magic will have in reality. I can try it out when I get to Kalimdor.
Rhodes looked at the last spell, Fire Wall, which randomly deployed several Fire Walls on the battlefield.
Any unit that touches the fire wall will be damaged. It costs 8 mana to cast.
Without fire magic bonus, deals damage equal to P×10+10 of strength. The fire wall is 2 squares wide, and basic fire magic reduces spell cost by 2 points.
Intermediate fire magic deals +20 damage and the fire wall is 3 squares wide. Advanced fire magic deals +50 damage and the fire wall is 3 squares wide.
This tactic is popular among many players in matches because the computer is very easy to hit; you just need to lure it in.
In reality, it could be used as a trap, but would any real enemy be foolish enough to run into a wall of fire?
Alternatively, you can place a Fire Wall at some key defensive points for defense.
Chapter 70: Building the Dark Realm, the Bugged Vampire Unit, a New Dungeon? (Please Subscribe)
All four spells are quite practical: one is a group area-of-effect damage spell, one is a single-target control spell, one is an adventure spell, and the other is a trap-setting spell.
According to Rhodes's estimation, his Fire Wall should cover a fairly wide area, but the only downside to this move is that he cannot choose the location of the fire wall; this move can only be used to create a terrain advantage.
As for environmental damage, it's unlikely. The flames from the fiery wall won't leak out, and it will disappear after several dozen rounds, which, based on its own power, is about four rounds. (Actually, in the game, it only lasts for three rounds, but this is for practical reasons; the duration of all magic is related to the protagonist's power.)
After completing the construction of the level 2 magic guild, Rhode can temporarily stop building magic-related structures. Before the introduction of the Wisdom spell, even if a level 3 magic guild is built, the spells within it cannot be learned.
We can consider upgrading the troops. Rhodes' goal is to prioritize developing the Undead City and find a way to bring out the vampires.
Nothing more was said that night. Rhodes spent his first night in Dalaran, and on that night, the Blood Elf Prince Kael'thas drew the Emperor's sword.
Go and observe, feel the powerful holy light emanating from it, and see how it has undergone tremendous changes since its forging. It was once forged by the most skilled human craftsmen and then enchanted by a high elf enchanter. His father was involved in the creation of this weapon.
But now the sword has fundamentally changed, now flowing with pure holy light, and this weapon can only be made into a weapon for paladins to use.
Could it be that human theory is correct, and that the ultimate shadow is truly the ultimate holy light?
Rhodes and Jaina told him about what happened in Tyr's Tomb, where the sword had been stuck in General Slander's body for over 2700 years, absorbing a large amount of shadow power, and could be said to have become a shadow weapon.
After it was taken out, Uther and Rhodes, along with a type of being called the Holy Light Elemental, purified it, completely removing the weapon's shadow, or rather, transforming that shadow into Holy Light.
Kael'thas then looked at the Holy Light Crystal in front of him. This was the core left behind by the Faceless General, and it had also been purified by the same method. He had to record this method; it might be useful in the future.
Kael'thas began cleaning the old magical runes on the sword's blade and hilt!
The new magical runes must be related to the power of the Holy Light, and fortunately Quel'Thalas is rich in priests, whose research on the Holy Light is also very effective.
After waking up the next day, Rhode ate the breakfast brought by the servant and opened the system interface again. This time, Rhode chose to build a haunted house that could recruit vampires.
The conditions for building a vampire's haunted house are actually quite simple. There are two prerequisite buildings: a haunted temple and a graveyard.
The construction only requires 2000 units of gold, 5 points of ore, and 5 points of wood, which is a small amount of resources for Rhodes!
There's no pressure. With a supply depot, wood and ore are no longer rare resources, and they can be produced in large quantities in the world of Azeroth.
After construction, Rhodes planned to first accumulate ordinary vampires inside, and then upgrade it into a high-level haunted house in the future to summon the Vampire King, the true strongest unit.
The regular vampire isn't very strong; it's just a mediocre Tier 4 unit. But its upgraded version is the true king.
The Vampire King is the most overpowered unit among the undead, even surpassing the Black Knight in status.
The recruitment price for a vampire is 360 units of gold, while the recruitment price for a vampire king is 500 units of gold.
The Vampire King's stats are overpowered even among level 4 units: 10 attack, 10 defense, 5-8 damage, only 40 health, and 9 speed.
But its real strength lies in its special abilities. First of all, this thing can attack and suck life, and it can revive after sucking life, and the revival probability is extremely high. The life sucking and revival calculation formula is also abnormal and outrageous.
For example, when the number of vampire kings reaches 4 (which is exactly the base weekly production), basically every attack can revive a dead vampire king.
As the number of resurrected vampire kings increases, the amount of blood sucked in a single attack also increases. When the number of vampire kings reaches 9, each attack can resurrect 2 of them at once.
When the number reaches 64, up to 10 can be resurrected at once.
This means that if the enemy cannot deal more than 400 damage to the Vampire King in one round and kill it instantly, they will never be able to defeat this army as the Vampire King continues to be weakened.
Furthermore, the undead race can use the Spirit Gathering Technique to resurrect the Vampire King, increasing their margin for error.
The Vampire King cannot be countered when attacking, which is another extremely overpowered skill.
The Vampire King can serve as the absolute core force in the Necropolis. When facing the computer, even on 200% difficulty, as long as you build a Haunted House and upgrade it to a high-level Haunted House, you can overcome the challenge.
The Vampire King's only weakness is that he cannot absorb the HP of non-biological units, such as Iron Golems, Gargoyles, and Elementals, as well as his own race's undead units. They are all immune to the vampire's trick.
However, it is effective against magic-immune creatures, and the vampiric ability is effective in the Cursed Lands. Magic-blocking artifacts and skills have no effect on it.
Once the number of vampire kings reaches a certain level, they can basically clear jungles without taking damage, massacre cities without taking damage, and kill their way through without any brainpower.
This is just his performance in the game. In reality, theoretically, the Vampire King's special ability is not resurrection, but rather turning enemies into himself.
So, could other living beings be transformed into their own kind by the Vampire King? After all, the Vampire King exists independently when summoned into reality.
Unlike in the game where they are a single entity, if they exist individually, their vampire-conversion ability may change. A single vampire king is actually not powerful at all; only when there are many of them do vampire kings become terrifying.
Let's wait until the Vampire King comes out and then test it out to see what his special abilities are like.
Now that a high-level castle has been built, the production of all types of troops has been doubled. The Haunted House can produce 8 vampires per week, which is 32 per month.
The construction requirements for a high-level secluded residence have been met: 2000 units of gold, 5 points of wood, 10 units of gems, and 10 units of crystals.
Gold and wood are relatively easy to collect; Rhodes can gather them in just a few days. The only troublesome ones are gems and crystals; getting 10 units of each is incredibly difficult.
It took the old king of Lordaeron several days to collect three units. To collect ten units of high-level resources, he would probably have to plunder half of Dalaran's entire collection.
Moreover, with the increase in the number of troop types, the gold produced by the Congress is not enough to recruit all the troops each week, so we need to find a way to increase the income of gold units.
There are now hundreds of skeletons and zombies accumulating in haunted houses and temples, and quite a few wraiths in the tombs. Upgrading the wraiths and ghosts should also be put on the agenda. After upgrading, these things can steal the enemy's mana, which is quite useful in the world of Azeroth.
Rhodes first recruited the four vampires in the haunted house. These were monsters with a sinister appearance, two huge fangs, bald heads, and a height of over 2 meters. They could transform into bats.
Unlike his upgraded version, the Vampire King, the vampire's clothes were tattered and completely lacked the Vampire King's splendor!
Resources, resources, we still need resources! Even with advanced resources, the basic gold units aren't plentiful—only 4000 units of gold per day.
One week is 28000 units of gold. If we recruit all the troops in the city after level 7 troops are released, that won't be enough.
If only we could build a treasure shop, with a series of treasures called Golden Bag, Golden Pouch, and Golden Pouch. These items could produce 500, 750, and 1000 gold coins for free every day. The upgraded version of the Golden Goose from the Abyss Horn would be even more terrifying, almost equivalent to the income of half a country.
We still need to fight the boss and find a powerful hero unit to take it down!
Rhodes lay in bed and began to think. He would be staying in Dalaran for a month and a half, waiting for Lordaeron to complete the modification of the magic ships, and also gathering people willing to cross the sea to the west.
Meanwhile, Rhodes in Dalaran wanted to get some free spells and also asked Kael'thas to help upgrade the Emperor's weapon.
Are there any powerful bosses around here that I can farm? It's not like the 60s or 70s anymore, there aren't any good dungeons around here! But in reality, dungeons are only available once.
Wait! Okay, this is a dungeon. Rhodes sat up abruptly, a flash of inspiration crossing his mind.
There is a dungeon in Dalaran, and it's a very easy dungeon to farm. It's called Violet Hold, and it was originally created in the level 80s when Wrath of the Lich King opened the dungeon.
However, it was reset in the 7.0 version of Legion. There are two Dalaran in the game, one in Northrend and one in the Broken Isles. So although the two dungeons are in the same location, they do not exist on the same timeline.
This Violet Prison has some good stuff; it holds many shadow creatures or demons from other planes. Killing these guys will yield a lot of resources.
Rhodes immediately had an idea: he wanted to farm this dungeon. He had three golden men under his command, plus Thor, so he could bring Jaina along and then summon some Holy Light elementals.
Holy Light is quite effective against demons or shadow creatures in the Twisting Nether.
Rhodes immediately jumped out of bed, dressed, and rushed out to Jaina's room.
Chapter 71 Violet Prison, Antonidas's Kindness (Please Subscribe)
"Gina! Open the door! Open the door quickly! I have an emergency!" He ran straight to the female mage's door and started banging on it frantically.
"Rhodes? What's the matter that's so urgent?" The female mage in the room seemed to have been suddenly awakened, her voice still carrying a hint of fatigue.
Please, it's barely dawn. He usually doesn't get up to wash or get ready for another hour.
“Open the door quickly. The Titan Guardians just notified me of a mission, and I need your help,” Rhodes said.
“Uh! Rhodes, wait a minute, I just got up, I need to wash up before I can see you,” Jaina said.
Please! A woman who has just woken up can't go out and meet people!
However, Rhodes was urging her so urgently that the female mage had no choice but to get up quickly, wash her face with water, fold her bedding, and quickly put on her magic robe.
Then, after some simple grooming and dressing, which took about half an hour, I finally opened the door. However, my expression was naturally one of displeasure.
"You took a really long time, Gina. I even had time to go downstairs and have breakfast," Rod said speechlessly.
Jaina rolled her eyes. "I'm already more than twice as fast as usual, okay? What's with you knocking on the door all of a sudden, you bastard?"
"Alright, Rhodes, hurry up and tell me! What do you want from me?" the female mage asked.
"It's like this, Gina, have you heard of Violet Prison?"
“Violet Prison?” Jaina frowned slightly, clearly familiar with the name.
"Of course I know. That's one of the most forbidden areas in Dalaran, directly overseen by the Kirin Tor Council. It holds countless extremely dangerous extradimensional creatures and demons unintentionally summoned by magic out of control. It's an absolute no-go zone. What are you trying to do?"
"The Titan Guardians ordered me to destroy several terrible shadow creatures and demons, and they have been imprisoned by the mages of Dalaran," Rhodes said.
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